Pixel Corps TV
500 Years ago, craftsmen rarely worked for a “company.” They were contracted for a period of time and then moved on to the next contract. To remain competitive in such an atmosphere, many formed “guilds,” or organizations designed to provide networking, ongoing training, standards, certification, and even some social services
among their members. Kings did not post jobs in the “classifieds” to find craftsmen, they contacted guilds who did not compel the employers to hire their members, but simply were the only ones who could produce the work that required a large number of workers that could self-organize.
As the industrial age emerged, many of these guilds faded as machines replaced much of their work. For 100 years, workers “contracted” for much longer periods of time (we called this employment), often their entire career, to one employer who took care of things like development, health care, etc.
Today, the current job market, especially in the film and TV arenas, has returned to “contract” labor and we are much more akin to “craftsmen” than to employees. Many of us work as subcontractors ...we work on a game, a film or a TV show for 6 months and then move on. Our ability to continue this cycle depends on our ability to network with others in our field and to continually learn in a rapidly-evolving industry that seems to transform itself every 6 months. Skills valuable today may be worthless next year.
How do you keep up?... The Pixel Corps
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What's new
Bug fixes, performance improvements.
Manual document rotation is now enabled.
Content sync and status button is now enabled.
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- Last changed:
- Nov 30, 2011
- Category:
- Business
- Developer:
- Mediafly
- Version:
- 5.0.1.242
- Average Rating:
- 4.50 (12)
- Size:
- 6.4 MB
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